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Dhruvas History 1997 – 1999 2000 2001 2003 2008 2009 – 2011 In 2009, we got a decision to concentrate Dhruva to the recreation development and spun out writing right into an individual organization, termed GameTantra. Dhruva developed several everyday games for GameTantra, including Conga Pests (Computer, 2009), Bazzle (iOS, 2011) and GloFlo (iOS, 2011). 2012 -2013 Dhruva combined using a significant stated social activities publisher and created a passionate workforce for content-creation for all of these reach games, where Dhruva needed about the accountability to deliver content cadence on the turnkey basis, with full possession from conceptualizing material packages, generation and supply. Today-this team is working together with several marquee customers including Innogames and Wooga. Dhruva began choosing expats to add level and experience towards the teams, which has proved to be very successful. Console facility created great advance in building experience and introducing a variety of fresh genres and types, focusing on Star Wars (MGS/Terminal Reality), Task Spark (MGS), Sniper 2 & Adversary Entrance (Location Active), PayDay 2 (Starbreeze), Unfamiliar Solitude (Creative Construction) along with a new IP for Solution 2014 noticed the addition of Erik tSas as Ramesh Alapati and Sport Facility as VP, Humanresources. Erik oversees all portable business method, growth and functions for your sport studio, including its foray into applied activities. Erik was Normal Manager Cell at KIXEYE in San Francisco Bay Area before joining Dhruva. Ramesh comes with experience in building huge organizations having worked at MNCs like Motorola and Fidelity Investments, is properly positioned to help Dhruva to scale up on choosing, assemble older HR operations and building the control staff as Dhruva seems to go multi-place and establishing nearshore reputation in Europe and The United States